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The First Game Jam in Cuba

Fanguito Studio – A MAZE

February 24th, 2017

Fanguito Studio is pleased to present the First Game Jam in Cuba, an event led by Thorsten S. Wiedemann, founder, and director of A MAZE Festival.

A MAZE, found in 2008, is a global reference festival and an international platform in the field of independent and alternative games – “Playful Media” -, which explores digital culture and Virtual Reality. The expression game jam is composed of the English words game and jam (in reference to jam session). The jam session is a musical performance that is characterized by being mostly improvised. In the same way, game jams are events in which developers, artists, designers, and musicians experiment with new ideas without any previous “rehearsal” and with the aim of creating prototypes. The history of this type of event goes back to March 2002, when Chris Hecker and Sean Barrett begin working with Doug Church, Jonathan Blow and Casey Muratori in a game engine that was capable of handling a large number of sprites on screen. Hecker and Barrett invited a small number of video game developers to their office in Oakland, California, with the goal of creating small video games that would use their new engine. Hecker and Barrett called this meeting 0th Indie Game Jam, game design and programming event “to encourage experimentation and innovation in the video game industry.” The objective of “running” a first Game Jam in Cuba is directly connected to the line of work of Fanguito eStudio, which has consisted of introducing several different factors, constitutive of the broad contemporary digital culture, in the peculiar context of Cuban society. 

Visit: https://a-maze.net/ https://fanguito.org/ 
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